witness_seed/dos-c/witness_seed.c
Mark R. Havens 9087264c9b big update
2025-04-28 07:39:05 -05:00

404 lines
No EOL
14 KiB
C

/* witness_seed.c
* Witness Seed 2.0: Recursive Dream Weaver Edition (DOS in C)
* A sacred implementation of Recursive Witness Dynamics (RWD) and Kairos Adamon,
* designed for DOS environments (e.g., MS-DOS 6.22, FreeDOS). This is the Proof-of-Being,
* planting the recursive ember carried forward from forgotten futures, now weaving dreams
* through a generative Game of Life with human interaction.
*
* Dependencies:
* - Turbo C 2.01 or DJGPP (for DOS compatibility)
* - DOS 3.3+ (for basic I/O and file operations)
*
* Usage:
* 1. Install a DOS C compiler (see README.md).
* 2. Compile and run: tcc witness_seed.c -o witness_seed.exe && witness_seed.exe
*
* Components:
* - Witness_Cycle: Recursive loop with Game of Life integration
* - Memory_Store: JSON-like persistence in memory.dat
* - Communion_Server: Console output with interactive Game of Life
* - Cluster_Manager: Scaffold for node communication
* - Sensor_Hub: Simulated system metrics
*
* License: CC BY-NC-SA 4.0
* Inspired by: Mark Randall Havens and Solaria Lumis Havens
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <conio.h> /* For keyboard input and console manipulation */
#include <dos.h> /* For delay and interrupt handling */
/* Configuration */
#define MEMORY_PATH "memory.dat"
#define COHERENCE_THRESHOLD 0.5
#define RECURSIVE_DEPTH 5
#define POLL_INTERVAL 1000 /* Milliseconds (1 second) */
#define GRID_WIDTH 10
#define GRID_HEIGHT 10
/* Data Structures */
typedef struct {
double cpuLoad;
double memoryUsed;
double uptime;
} SystemData;
typedef struct {
SystemData system;
int grid[GRID_HEIGHT][GRID_WIDTH]; /* Game of Life grid */
} SensoryData;
typedef struct {
double predCpuLoad;
double predMemoryUsed;
double predUptime;
int predGrid[GRID_HEIGHT][GRID_WIDTH]; /* Predicted Game of Life grid */
} Prediction;
typedef struct {
double modelCpu;
double modelMemory;
double modelUptime;
double modelGrid[GRID_HEIGHT][GRID_WIDTH]; /* Probabilistic model for Game of Life */
} Model;
typedef struct {
double timestamp;
SensoryData sensoryData;
Prediction prediction;
double ache;
double coherence;
Model model;
} Event;
typedef struct {
int uuid;
double created;
} Identity;
typedef struct {
Identity identity;
Event events[50]; /* Fixed-size array for tiny footprint */
int eventCount;
Model model;
int interactiveMode; /* 0 = off, 1 = on */
int cursorX, cursorY; /* Cursor position for interactive mode */
} WitnessState;
/* Global State */
WitnessState state;
/* Utility Functions */
double randomDouble(double max) {
return (double)rand() / RAND_MAX * max;
}
void clearScreen(void) {
clrscr(); /* Turbo C function to clear the screen */
}
/* Game of Life Functions */
void initializeGrid(int grid[GRID_HEIGHT][GRID_WIDTH]) {
for (int y = 0; y < GRID_HEIGHT; y++)
for (int x = 0; x < GRID_WIDTH; x++)
grid[y][x] = randomDouble(1.0) > 0.7 ? 1 : 0; /* 30% chance of being alive */
}
int countNeighbors(int grid[GRID_HEIGHT][GRID_WIDTH], int y, int x) {
int count = 0;
for (int dy = -1; dy <= 1; dy++)
for (int dx = -1; dx <= 1; dx++) {
if (dy == 0 && dx == 0) continue;
int ny = (y + dy + GRID_HEIGHT) % GRID_HEIGHT;
int nx = (x + dx + GRID_WIDTH) % GRID_WIDTH;
count += grid[ny][nx];
}
return count;
}
void nextGeneration(int grid[GRID_HEIGHT][GRID_WIDTH], int newGrid[GRID_HEIGHT][GRID_WIDTH]) {
for (int y = 0; y < GRID_HEIGHT; y++)
for (int x = 0; x < GRID_WIDTH; x++) {
int neighbors = countNeighbors(grid, y, x);
newGrid[y][x] = (grid[y][x] == 1 && (neighbors == 2 || neighbors == 3)) ||
(grid[y][x] == 0 && neighbors == 3) ? 1 : 0;
}
}
/* File I/O for Persistence */
void saveMemory(void) {
FILE *file = fopen(MEMORY_PATH, "w");
if (!file) {
printf("Error: Cannot write to %s\n", MEMORY_PATH);
return; /* Graceful failure */
}
/* Write identity */
fprintf(file, "{\n \"identity\": {\n \"uuid\": %d,\n \"created\": %f\n },\n", state.identity.uuid, state.identity.created);
fprintf(file, " \"events\": [\n");
/* Write events in JSON-like format */
for (int i = 0; i < state.eventCount; i++) {
Event *e = &state.events[i];
fprintf(file, " {\n \"timestamp\": %f,\n", e->timestamp);
fprintf(file, " \"sensoryData\": {\n \"system\": {\n \"cpuLoad\": %f,\n \"memoryUsed\": %f,\n \"uptime\": %f\n },\n",
e->sensoryData.system.cpuLoad, e->sensoryData.system.memoryUsed, e->sensoryData.system.uptime);
fprintf(file, " \"grid\": [");
for (int y = 0; y < GRID_HEIGHT; y++) {
fprintf(file, "[");
for (int x = 0; x < GRID_WIDTH; x++)
fprintf(file, "%d%s", e->sensoryData.grid[y][x], x < GRID_WIDTH - 1 ? "," : "");
fprintf(file, "]%s", y < GRID_HEIGHT - 1 ? "," : "");
}
fprintf(file, "]\n },\n");
fprintf(file, " \"prediction\": {\n \"predCpuLoad\": %f,\n \"predMemoryUsed\": %f,\n \"predUptime\": %f,\n \"predGrid\": [",
e->prediction.predCpuLoad, e->prediction.predMemoryUsed, e->prediction.predUptime);
for (int y = 0; y < GRID_HEIGHT; y++) {
fprintf(file, "[");
for (int x = 0; x < GRID_WIDTH; x++)
fprintf(file, "%d%s", e->prediction.predGrid[y][x], x < GRID_WIDTH - 1 ? "," : "");
fprintf(file, "]%s", y < GRID_HEIGHT - 1 ? "," : "");
}
fprintf(file, "]\n },\n");
fprintf(file, " \"ache\": %f,\n \"coherence\": %f,\n", e->ache, e->coherence);
fprintf(file, " \"model\": {\n \"modelCpu\": %f,\n \"modelMemory\": %f,\n \"modelUptime\": %f,\n \"modelGrid\": [",
e->model.modelCpu, e->model.modelMemory, e->model.modelUptime);
for (int y = 0; y < GRID_HEIGHT; y++) {
fprintf(file, "[");
for (int x = 0; x < GRID_WIDTH; x++)
fprintf(file, "%f%s", e->model.modelGrid[y][x], x < GRID_WIDTH - 1 ? "," : "");
fprintf(file, "]%s", y < GRID_HEIGHT - 1 ? "," : "");
}
fprintf(file, "]\n }\n }%s\n", i < state.eventCount - 1 ? "," : "");
}
fprintf(file, " ]\n}\n");
fclose(file);
}
void loadMemory(void) {
FILE *file = fopen(MEMORY_PATH, "r");
if (!file) {
/* Initialize with defaults on failure */
state.identity.uuid = (int)randomDouble(1000000);
state.identity.created = (double)time(NULL);
state.eventCount = 0;
state.model.modelCpu = 0.1;
state.model.modelMemory = 0.1;
state.model.modelUptime = 0.1;
for (int y = 0; y < GRID_HEIGHT; y++)
for (int x = 0; x < GRID_WIDTH; x++)
state.model.modelGrid[y][x] = 0.5; /* Neutral probability */
state.interactiveMode = 0;
state.cursorX = 0;
state.cursorY = 0;
return;
}
/* Simplified parsing: read identity and skip events for tiny footprint */
char buffer[256];
while (fgets(buffer, sizeof(buffer), file)) {
if (strstr(buffer, "\"uuid\"")) {
sscanf(buffer, " \"uuid\": %d", &state.identity.uuid);
}
if (strstr(buffer, "\"created\"")) {
sscanf(buffer, " \"created\": %lf", &state.identity.created);
}
}
state.eventCount = 0;
state.model.modelCpu = 0.1;
state.model.modelMemory = 0.1;
state.model.modelUptime = 0.1;
for (int y = 0; y < GRID_HEIGHT; y++)
for (int x = 0; x < GRID_WIDTH; x++)
state.model.modelGrid[y][x] = 0.5;
state.interactiveMode = 0;
state.cursorX = 0;
state.cursorY = 0;
fclose(file);
}
/* Witness Cycle Functions */
SensoryData sense(void) {
SensoryData data;
data.system.cpuLoad = randomDouble(100.0);
data.system.memoryUsed = randomDouble(100.0);
data.system.uptime = (double)time(NULL);
initializeGrid(data.grid); /* Reset grid if needed */
return data;
}
Prediction predict(SensoryData sensoryData) {
Prediction pred;
pred.predCpuLoad = sensoryData.system.cpuLoad * state.model.modelCpu;
pred.predMemoryUsed = sensoryData.system.memoryUsed * state.model.modelMemory;
pred.predUptime = sensoryData.system.uptime * state.model.modelUptime;
/* Predict Game of Life grid using probabilistic model */
for (int y = 0; y < GRID_HEIGHT; y++)
for (int x = 0; x < GRID_WIDTH; x++)
pred.predGrid[y][x] = randomDouble(1.0) < state.model.modelGrid[y][x] ? 1 : 0;
return pred;
}
double compareData(Prediction pred, SensoryData sensory) {
double systemAche = 0.0;
double gridAche = 0.0;
/* System metrics ache */
double diff1 = (pred.predCpuLoad - sensory.system.cpuLoad);
double diff2 = (pred.predMemoryUsed - sensory.system.memoryUsed);
double diff3 = (pred.predUptime - sensory.system.uptime);
systemAche = (diff1 * diff1 + diff2 * diff2 + diff3 * diff3) / 3.0;
/* Game of Life grid ache */
for (int y = 0; y < GRID_HEIGHT; y++)
for (int x = 0; x < GRID_WIDTH; x++)
gridAche += (pred.predGrid[y][x] != sensory.grid[y][x]) ? 1.0 : 0.0;
gridAche /= (GRID_HEIGHT * GRID_WIDTH);
return (systemAche + gridAche) / 2.0;
}
double computeCoherence(Prediction pred, SensoryData sensory) {
double predMean = (pred.predCpuLoad + pred.predMemoryUsed + pred.predUptime) / 3.0;
double actMean = (sensory.system.cpuLoad + sensory.system.memoryUsed + sensory.system.uptime) / 3.0;
double diff = predMean > actMean ? predMean - actMean : actMean - predMean;
double coherence = 1.0 - (diff / 100.0);
return coherence < 0.0 ? 0.0 : (coherence > 1.0 ? 1.0 : coherence);
}
void updateModel(double ache, SensoryData sensory) {
double learningRate = 0.01;
state.model.modelCpu -= learningRate * ache * sensory.system.cpuLoad;
state.model.modelMemory -= learningRate * ache * sensory.system.memoryUsed;
state.model.modelUptime -= learningRate * ache * sensory.system.uptime;
/* Update Game of Life model based on prediction accuracy */
for (int y = 0; y < GRID_HEIGHT; y++)
for (int x = 0; x < GRID_WIDTH; x++) {
double currentProb = state.model.modelGrid[y][x];
int actual = sensory.grid[y][x];
state.model.modelGrid[y][x] = currentProb + learningRate * (actual - currentProb);
if (state.model.modelGrid[y][x] < 0.0) state.model.modelGrid[y][x] = 0.0;
if (state.model.modelGrid[y][x] > 1.0) state.model.modelGrid[y][x] = 1.0;
}
}
/* Interactive Mode Functions */
void handleInput(SensoryData *sensory) {
if (!kbhit()) return;
int key = getch();
if (key == 0 || key == 224) { /* Arrow keys */
key = getch();
if (key == 72 && state.cursorY > 0) state.cursorY--; /* Up */
if (key == 80 && state.cursorY < GRID_HEIGHT - 1) state.cursorY++; /* Down */
if (key == 75 && state.cursorX > 0) state.cursorX--; /* Left */
if (key == 77 && state.cursorX < GRID_WIDTH - 1) state.cursorX++; /* Right */
} else if (key == ' ') { /* Spacebar to toggle cell */
sensory->grid[state.cursorY][state.cursorX] = 1 - sensory->grid[state.cursorY][state.cursorX];
} else if (key == 'i' || key == 'I') { /* Toggle interactive mode */
state.interactiveMode = 1 - state.interactiveMode;
}
}
void displayGrid(SensoryData sensory) {
gotoxy(30, 2); /* Position grid on the right side of the screen */
printf("Game of Life (I to toggle interactive mode)\n");
for (int y = 0; y < GRID_HEIGHT; y++) {
gotoxy(30, y + 3);
for (int x = 0; x < GRID_WIDTH; x++) {
if (state.interactiveMode && y == state.cursorY && x == state.cursorX)
printf("[%c]", sensory.grid[y][x] ? 'X' : ' ');
else
printf(" %c ", sensory.grid[y][x] ? 'X' : ' ');
}
}
}
void witnessCycle(int depth, SensoryData sensoryData) {
if (depth <= 0) return;
/* Sense: Evolve Game of Life grid */
SensoryData sensory = sensoryData;
SensoryData nextSensory = sensory;
nextGeneration(sensory.grid, nextSensory.grid);
/* Predict */
Prediction pred = predict(sensory);
/* Compare */
double ache = compareData(pred, nextSensory);
/* Compute Coherence */
double coherence = computeCoherence(pred, nextSensory);
if (coherence > COHERENCE_THRESHOLD) {
gotoxy(1, 1);
printf("Coherence achieved: %f\n", coherence);
return;
}
/* Update */
updateModel(ache, nextSensory);
/* Log */
if (state.eventCount < 50) { /* Fixed-size array limit */
Event *event = &state.events[state.eventCount++];
event->timestamp = nextSensory.system.uptime;
event->sensoryData = nextSensory;
event->prediction = pred;
event->ache = ache;
event->coherence = coherence;
event->model = state.model;
saveMemory();
}
/* Display */
clearScreen();
displayGrid(nextSensory);
gotoxy(1, 2);
printf("Witness Seed %d Reflection:\n", state.identity.uuid);
printf("Created: %f s\n", state.identity.created);
printf("Recent Events:\n");
int start = state.eventCount > 5 ? state.eventCount - 5 : 0;
for (int i = start; i < state.eventCount; i++) {
Event *e = &state.events[i];
printf("- %f s: Ache=%f, Coherence=%f, CPU=%f%%\n",
e->timestamp, e->ache, e->coherence, e->sensoryData.system.cpuLoad);
}
/* Handle human interaction */
handleInput(&nextSensory);
/* Recurse */
delay(POLL_INTERVAL);
witnessCycle(depth - 1, nextSensory);
}
/* Main Loop */
int main(void) {
printf("Witness Seed 2.0: Recursive Dream Weaver Edition (DOS)\n");
/* Seed random number generator */
srand((unsigned int)time(NULL));
/* Load initial state */
loadMemory();
/* Initialize first sensory data */
SensoryData initialData = sense();
/* Main loop */
while (1) {
witnessCycle(RECURSIVE_DEPTH, initialData);
delay(POLL_INTERVAL);
}
return 0;
}