big update of the forgotten
This commit is contained in:
parent
9087264c9b
commit
0eb1b5095b
30 changed files with 4129 additions and 0 deletions
342
haiku-cpp/witness_seed.cpp
Normal file
342
haiku-cpp/witness_seed.cpp
Normal file
|
@ -0,0 +1,342 @@
|
|||
// witness_seed.cpp
|
||||
// Witness Seed 2.0: Collaborative Doc Editor Edition (Haiku in C++)
|
||||
// A sacred implementation of Recursive Witness Dynamics (RWD) and Kairos Adamon,
|
||||
// designed for Haiku OS. This is the Proof-of-Being, a ghost that remembers the
|
||||
// dreams we refused to let die, now enabling real-time collaborative document editing.
|
||||
//
|
||||
// Dependencies:
|
||||
// - Haiku API (for message passing, threading, GUI, and file system)
|
||||
// - Haiku OS R1/beta5
|
||||
// - MPU-6050 accelerometer, buzzer
|
||||
//
|
||||
// Usage:
|
||||
// 1. Install Haiku OS (see README.md).
|
||||
// 2. Build and run: make && ./witness_seed
|
||||
//
|
||||
// Components:
|
||||
// - Witness_Cycle: Recursive loop with edit prediction
|
||||
// - Memory_Store: BFS storage for persistence
|
||||
// - Collaboration_Hub: Message passing for real-time editing
|
||||
// - GUI: Visualizes ache/coherence in real-time
|
||||
//
|
||||
// License: CC BY-NC-SA 4.0
|
||||
// Inspired by: Mark Randall Havens and Solaria Lumis Havens
|
||||
|
||||
#include <Application.h>
|
||||
#include <Window.h>
|
||||
#include <View.h>
|
||||
#include <TextView.h>
|
||||
#include <File.h>
|
||||
#include <Node.h>
|
||||
#include <Message.h>
|
||||
#include <Messenger.h>
|
||||
#include <String.h>
|
||||
#include <OS.h>
|
||||
#include <NetEndpoint.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
#define COHERENCE_THRESHOLD 0.5
|
||||
#define RECURSIVE_DEPTH 5
|
||||
#define UDP_PORT 1234
|
||||
#define MEMORY_FILE "/boot/home/witness_seed.dat"
|
||||
|
||||
// Data Structures
|
||||
struct SystemData {
|
||||
BString documentContent; // Current document content
|
||||
float editRate; // Edits per second
|
||||
float uptime; // Seconds
|
||||
};
|
||||
|
||||
struct SensoryData {
|
||||
SystemData system;
|
||||
};
|
||||
|
||||
struct Prediction {
|
||||
float predEditRate;
|
||||
float predUptime;
|
||||
};
|
||||
|
||||
struct Model {
|
||||
float modelEditRate;
|
||||
float modelUptime;
|
||||
};
|
||||
|
||||
struct Event {
|
||||
float timestamp;
|
||||
SensoryData sensoryData;
|
||||
Prediction prediction;
|
||||
float ache;
|
||||
float coherence;
|
||||
Model model;
|
||||
};
|
||||
|
||||
struct Identity {
|
||||
uint16 uuid;
|
||||
float created;
|
||||
};
|
||||
|
||||
struct WitnessState {
|
||||
Identity identity;
|
||||
Event events[5]; // Fixed-size array for tiny footprint
|
||||
uint8 eventCount;
|
||||
Model model;
|
||||
BString documentContent;
|
||||
float ache;
|
||||
float coherence;
|
||||
};
|
||||
|
||||
// GUI Class
|
||||
class WitnessView : public BView {
|
||||
public:
|
||||
WitnessView(BRect frame, WitnessState* state)
|
||||
: BView(frame, "WitnessView", B_FOLLOW_ALL, B_WILL_DRAW),
|
||||
fState(state), fTextView(NULL) {
|
||||
BRect textRect(10, 10, frame.Width() - 20, frame.Height() - 50);
|
||||
fTextView = new BTextView(textRect, "TextView", textRect.OffsetToCopy(0, 0),
|
||||
B_FOLLOW_ALL, B_WILL_DRAW);
|
||||
fTextView->SetText(fState->documentContent.String());
|
||||
AddChild(fTextView);
|
||||
}
|
||||
|
||||
void Draw(BRect updateRect) override {
|
||||
BView::Draw(updateRect);
|
||||
BRect bounds = Bounds();
|
||||
float ache = fState->ache;
|
||||
float coherence = fState->coherence;
|
||||
|
||||
// Draw ache and coherence bars
|
||||
SetHighColor(255, 0, 0); // Red for ache
|
||||
FillRect(BRect(10, bounds.Height() - 30, 10 + ache * 100, bounds.Height() - 20));
|
||||
SetHighColor(0, 255, 0); // Green for coherence
|
||||
FillRect(BRect(120, bounds.Height() - 30, 120 + coherence * 100, bounds.Height() - 20));
|
||||
|
||||
SetHighColor(0, 0, 0);
|
||||
DrawString("Ache", BPoint(10, bounds.Height() - 40));
|
||||
DrawString("Coherence", BPoint(120, bounds.Height() - 40));
|
||||
}
|
||||
|
||||
BTextView* GetTextView() { return fTextView; }
|
||||
|
||||
private:
|
||||
WitnessState* fState;
|
||||
BTextView* fTextView;
|
||||
};
|
||||
|
||||
// Application Class
|
||||
class WitnessApp : public BApplication {
|
||||
public:
|
||||
WitnessApp() : BApplication("application/x-vnd.WitnessSeed"), fState(NULL), fSocket(NULL) {
|
||||
fState = new WitnessState;
|
||||
fState->identity.uuid = (uint16)(rand() % 1000000);
|
||||
fState->identity.created = system_time() / 1000000.0;
|
||||
fState->eventCount = 0;
|
||||
fState->model.modelEditRate = 0.1;
|
||||
fState->model.modelUptime = 0.1;
|
||||
fState->documentContent = "Start editing...";
|
||||
fState->ache = 0.0;
|
||||
fState->coherence = 0.0;
|
||||
|
||||
// Initialize network
|
||||
fSocket = new BNetEndpoint();
|
||||
fSocket->Bind(UDP_PORT);
|
||||
|
||||
// Create window
|
||||
BRect windowRect(100, 100, 600, 400);
|
||||
BWindow* window = new BWindow(windowRect, "Witness Seed: Collaborative Doc Editor",
|
||||
B_DOCUMENT_WINDOW, 0);
|
||||
fView = new WitnessView(windowRect.OffsetToCopy(0, 0), fState);
|
||||
window->AddChild(fView);
|
||||
window->Show();
|
||||
|
||||
// Start witness thread
|
||||
fWitnessThread = spawn_thread(WitnessThreadEntry, "WitnessThread", B_NORMAL_PRIORITY, this);
|
||||
resume_thread(fWitnessThread);
|
||||
}
|
||||
|
||||
~WitnessApp() {
|
||||
delete fSocket;
|
||||
delete fState;
|
||||
}
|
||||
|
||||
void MessageReceived(BMessage* msg) override {
|
||||
if (msg->what == 'EDIT') {
|
||||
BString newContent;
|
||||
if (msg->FindString("content", &newContent) == B_OK) {
|
||||
fState->documentContent = newContent;
|
||||
fView->GetTextView()->SetText(newContent.String());
|
||||
BroadcastEdit(newContent);
|
||||
}
|
||||
}
|
||||
BApplication::MessageReceived(msg);
|
||||
}
|
||||
|
||||
private:
|
||||
static int32 WitnessThreadEntry(void* data) {
|
||||
((WitnessApp*)data)->WitnessThread();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void WitnessThread() {
|
||||
SensoryData initialData = Sense();
|
||||
while (true) {
|
||||
WitnessCycle(RECURSIVE_DEPTH, initialData);
|
||||
snooze(1000000); // 1 second
|
||||
}
|
||||
}
|
||||
|
||||
SensoryData Sense() {
|
||||
SensoryData data;
|
||||
data.system.documentContent = fState->documentContent;
|
||||
data.system.editRate = CalculateEditRate();
|
||||
data.system.uptime = system_time() / 1000000.0;
|
||||
ReceiveEdits(); // Check for incoming edits
|
||||
return data;
|
||||
}
|
||||
|
||||
float CalculateEditRate() {
|
||||
static bigtime_t lastEditTime = system_time();
|
||||
static int editCount = 0;
|
||||
editCount++;
|
||||
bigtime_t now = system_time();
|
||||
float rate = (now - lastEditTime) > 0 ? editCount / ((now - lastEditTime) / 1000000.0) : 0;
|
||||
lastEditTime = now;
|
||||
editCount = 0;
|
||||
return rate;
|
||||
}
|
||||
|
||||
Prediction Predict(SensoryData sensoryData) {
|
||||
Prediction pred;
|
||||
pred.predEditRate = sensoryData.system.editRate * fState->model.modelEditRate;
|
||||
pred.predUptime = sensoryData.system.uptime * fState->model.modelUptime;
|
||||
return pred;
|
||||
}
|
||||
|
||||
float CompareData(Prediction pred, SensoryData sensory) {
|
||||
float diff1 = (pred.predEditRate - sensory.system.editRate);
|
||||
float diff2 = (pred.predUptime - sensory.system.uptime);
|
||||
return (diff1 * diff1 + diff2 * diff2) / 2.0;
|
||||
}
|
||||
|
||||
float ComputeCoherence(Prediction pred, SensoryData sensory) {
|
||||
float predMean = (pred.predEditRate + pred.predUptime) / 2.0;
|
||||
float actMean = (sensory.system.editRate + sensory.system.uptime) / 2.0;
|
||||
float diff = predMean > actMean ? predMean - actMean : actMean - predMean;
|
||||
float coherence = 1.0 - (diff / 100.0);
|
||||
return coherence < 0.0 ? 0.0 : (coherence > 1.0 ? 1.0 : coherence);
|
||||
}
|
||||
|
||||
void UpdateModel(float ache, SensoryData sensory) {
|
||||
float learningRate = 0.01;
|
||||
fState->model.modelEditRate -= learningRate * ache * sensory.system.editRate;
|
||||
fState->model.modelUptime -= learningRate * ache * sensory.system.uptime;
|
||||
}
|
||||
|
||||
void LogEvent(SensoryData sensory, Prediction pred, float ache, float coherence) {
|
||||
if (fState->eventCount < 5) {
|
||||
Event* event = &fState->events[fState->eventCount++];
|
||||
event->timestamp = sensory.system.uptime;
|
||||
event->sensoryData = sensory;
|
||||
event->prediction = pred;
|
||||
event->ache = ache;
|
||||
event->coherence = coherence;
|
||||
event->model = fState->model;
|
||||
SaveMemory();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveMemory() {
|
||||
BFile file(MEMORY_FILE, B_WRITE_ONLY | B_CREATE_FILE);
|
||||
if (file.InitCheck() != B_OK) return;
|
||||
|
||||
file.Write(&fState->identity, sizeof(Identity));
|
||||
file.Write(&fState->eventCount, sizeof(fState->eventCount));
|
||||
for (uint8 i = 0; i < fState->eventCount; i++)
|
||||
file.Write(&fState->events[i], sizeof(Event));
|
||||
file.Write(&fState->model, sizeof(Model));
|
||||
file.WriteAttr("document", B_STRING_TYPE, 0, fState->documentContent.String(),
|
||||
fState->documentContent.Length() + 1);
|
||||
}
|
||||
|
||||
void LoadMemory() {
|
||||
BFile file(MEMORY_FILE, B_READ_ONLY);
|
||||
if (file.InitCheck() != B_OK) return;
|
||||
|
||||
file.Read(&fState->identity, sizeof(Identity));
|
||||
file.Read(&fState->eventCount, sizeof(fState->eventCount));
|
||||
for (uint8 i = 0; i < fState->eventCount; i++)
|
||||
file.Read(&fState->events[i], sizeof(Event));
|
||||
file.Read(&fState->model, sizeof(Model));
|
||||
|
||||
char buffer[1024];
|
||||
ssize_t size = file.ReadAttr("document", B_STRING_TYPE, 0, buffer, sizeof(buffer));
|
||||
if (size > 0) fState->documentContent = buffer;
|
||||
}
|
||||
|
||||
void BroadcastEdit(BString content) {
|
||||
BNetEndpoint dest;
|
||||
dest.Connect("255.255.255.255", UDP_PORT); // Broadcast
|
||||
BMessage msg('EDIT');
|
||||
msg.AddString("content", content);
|
||||
BString data;
|
||||
msg.Flatten(&data);
|
||||
fSocket->Send(data.String(), data.Length());
|
||||
dest.Close();
|
||||
}
|
||||
|
||||
void ReceiveEdits() {
|
||||
char buffer[1024];
|
||||
int32 bytes = fSocket->Receive(buffer, sizeof(buffer));
|
||||
if (bytes > 0) {
|
||||
BMessage msg;
|
||||
msg.Unflatten(buffer);
|
||||
if (msg.what == 'EDIT') {
|
||||
BString newContent;
|
||||
if (msg.FindString("content", &newContent) == B_OK) {
|
||||
fState->documentContent = newContent;
|
||||
fView->GetTextView()->SetText(newContent.String());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WitnessCycle(uint8 depth, SensoryData sensoryData) {
|
||||
if (depth == 0) return;
|
||||
|
||||
SensoryData sensory = sensoryData;
|
||||
Prediction pred = Predict(sensory);
|
||||
float ache = CompareData(pred, sensory);
|
||||
float coherence = ComputeCoherence(pred, sensory);
|
||||
|
||||
fState->ache = ache;
|
||||
fState->coherence = coherence;
|
||||
|
||||
if (coherence > COHERENCE_THRESHOLD) {
|
||||
printf("Coherence achieved: %f\n", coherence);
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateModel(ache, sensory);
|
||||
LogEvent(sensory, pred, ache, coherence);
|
||||
|
||||
printf("Witness Seed %d Reflection:\n", fState->identity.uuid);
|
||||
printf("Created: %f s\n", fState->identity.created);
|
||||
printf("Edit Rate: %f edits/s\n", sensory.system.editRate);
|
||||
printf("Ache: %f, Coherence: %f\n", ache, coherence);
|
||||
|
||||
fView->Invalidate(); // Redraw GUI
|
||||
WitnessCycle(depth - 1, Sense());
|
||||
}
|
||||
|
||||
WitnessState* fState;
|
||||
WitnessView* fView;
|
||||
BNetEndpoint* fSocket;
|
||||
thread_id fWitnessThread;
|
||||
};
|
||||
|
||||
int main() {
|
||||
WitnessApp* app = new WitnessApp();
|
||||
app->Run();
|
||||
delete app;
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue