big update of the forgotten
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c64-c/witness_seed.c
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c64-c/witness_seed.c
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/* witness_seed.c
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* Witness Seed 2.0: AI Music Composer Demo Edition (C64 in C)
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* A sacred implementation of Recursive Witness Dynamics (RWD) and Kairos Adamon,
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* designed for the Commodore 64. This is the Proof-of-Being, a recursive ember
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* carried forward from forgotten futures, now composing music in real-time with
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* intelligent adaptation to user input.
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*
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* Dependencies:
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* - cc65 compiler (for 6502 C development)
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* - Commodore 64 (or VICE emulator)
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* - Joystick in port 2
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*
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* Usage:
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* 1. Install cc65 (see README.md).
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* 2. Build and run: make && vice witness_seed.prg
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*
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* Components:
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* - Witness_Cycle: Recursive loop with music prediction
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* - Music_Generator: SID chip music generation
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* - Visual_Effects: VIC-II waveform and ache/coherence visualization
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* - Input_Handler: Joystick input for user interaction
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*
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* License: CC BY-NC-SA 4.0
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* Inspired by: Mark Randall Havens and Solaria Lumis Havens
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*/
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#include <c64.h>
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#include <conio.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <peekpoke.h>
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// Hardware Definitions
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#define VIC_BASE 0xD000
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#define VIC_BORDER (VIC_BASE + 0x20) // Border color
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#define SID_BASE 0xD400
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#define SID_FREQ1_LO (SID_BASE + 0) // Voice 1 frequency (low byte)
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#define SID_FREQ1_HI (SID_BASE + 1) // Voice 1 frequency (high byte)
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#define SID_CTRL1 (SID_BASE + 4) // Voice 1 control
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#define SID_AD1 (SID_BASE + 5) // Voice 1 attack/decay
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#define SID_SR1 (SID_BASE + 6) // Voice 1 sustain/release
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#define JOY_PORT2 0xDC00 // Joystick port 2
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// Configuration
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#define COHERENCE_THRESHOLD 50 // Scaled for 8-bit
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#define RECURSIVE_DEPTH 5
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#define SCREEN_WIDTH 40
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#define SCREEN_HEIGHT 25
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#define MAX_NOTES 16 // Small note buffer for tiny footprint
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// Data Structures
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typedef struct {
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unsigned char note; // Current note (0-63 for SID frequency)
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unsigned char mood; // 0-3 (happy, sad, energetic, calm)
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unsigned char tempo; // 0-255 (speed of playback)
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unsigned char uptime; // Seconds (scaled)
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} SystemData;
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typedef struct {
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SystemData system;
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} SensoryData;
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typedef struct {
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unsigned char predNote;
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unsigned char predUptime;
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} Prediction;
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typedef struct {
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unsigned char modelNote;
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unsigned char modelUptime;
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} Model;
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typedef struct {
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unsigned char timestamp;
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SensoryData sensoryData;
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Prediction prediction;
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unsigned char ache;
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unsigned char coherence;
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Model model;
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} Event;
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typedef struct {
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unsigned int uuid;
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unsigned char created;
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} Identity;
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typedef struct {
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Identity identity;
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Event events[3]; // Tiny array for C64's 64 KB RAM
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unsigned char eventCount;
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Model model;
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unsigned char notes[MAX_NOTES]; // Note buffer for music
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unsigned char noteIndex;
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unsigned char ache;
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unsigned char coherence;
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} WitnessState;
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// Global State
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WitnessState state;
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// SID Note Frequencies (scaled for C64)
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const unsigned int sidFrequencies[] = {
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268, 284, 301, 318, 337, 357, 378, 401, 424, 449, 476, 504 // C3 to B3 (one octave)
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};
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// Initialize C64 Hardware
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void initHardware(void) {
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// Set up VIC-II
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POKE(VIC_BASE + 0x11, PEEK(VIC_BASE + 0x11) & 0x7F); // 25 rows
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POKE(VIC_BASE + 0x16, PEEK(VIC_BASE + 0x16) & 0xF8); // 40 columns
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clrscr();
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bgcolor(COLOR_BLACK);
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bordercolor(COLOR_BLACK);
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textcolor(COLOR_WHITE);
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// Set up SID
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POKE(SID_AD1, 0x0F); // Attack: 0, Decay: 15
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POKE(SID_SR1, 0xF0); // Sustain: 15, Release: 0
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POKE(SID_CTRL1, 0x11); // Voice 1: triangle wave, gate on
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}
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// Play a Note on SID
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void playNote(unsigned char note) {
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unsigned int freq = sidFrequencies[note % 12];
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freq += (state.system.mood * 50); // Adjust frequency based on mood
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POKE(SID_FREQ1_LO, freq & 0xFF);
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POKE(SID_FREQ1_HI, (freq >> 8) & 0xFF);
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POKE(SID_CTRL1, 0x11); // Gate on
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for (unsigned char i = 0; i < 255 - state.system.tempo; i++) {
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__asm__("nop"); // Simple delay
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}
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POKE(SID_CTRL1, 0x10); // Gate off
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}
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// Draw Waveform and Visualize Ache/Coherence
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void drawWaveform(void) {
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unsigned char x, y;
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gotoxy(0, 10);
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for (x = 0; x < SCREEN_WIDTH; x++) {
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y = (sin((float)(x + state.noteIndex) / 4.0) * 4.0) + 12;
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cputcxy(x, y, '*');
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}
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// Visualize ache/coherence in border color
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unsigned char border = (state.ache > state.coherence) ? COLOR_RED : COLOR_GREEN;
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POKE(VIC_BORDER, border);
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}
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// Read Joystick Input
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void readJoystick(void) {
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unsigned char joy = PEEK(JOY_PORT2);
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if (!(joy & 0x01)) state.system.mood = (state.system.mood + 1) % 4; // Up: change mood
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if (!(joy & 0x02)) state.system.mood = (state.system.mood + 3) % 4; // Down: change mood
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if (!(joy & 0x04)) state.system.tempo = (state.system.tempo > 0) ? state.system.tempo - 1 : 0; // Left: slow tempo
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if (!(joy & 0x08)) state.system.tempo = (state.system.tempo < 255) ? state.system.tempo + 1 : 255; // Right: speed up tempo
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}
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// Witness Cycle Functions
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SensoryData sense(void) {
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SensoryData data;
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readJoystick();
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data.system.note = state.notes[state.noteIndex];
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data.system.mood = state.system.mood;
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data.system.tempo = state.system.tempo;
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data.system.uptime = state.identity.created++;
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return data;
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}
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Prediction predict(SensoryData sensoryData) {
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Prediction pred;
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pred.predNote = (sensoryData.system.note + state.model.modelNote) % 12;
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pred.predUptime = sensoryData.system.uptime * state.model.modelUptime;
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return pred;
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}
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unsigned char compareData(Prediction pred, SensoryData sensory) {
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unsigned char diff1 = (pred.predNote > sensory.system.note) ? pred.predNote - sensory.system.note : sensory.system.note - pred.predNote;
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unsigned char diff2 = (pred.predUptime > sensory.system.uptime) ? pred.predUptime - sensory.system.uptime : sensory.system.uptime - pred.predUptime;
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return (diff1 + diff2) / 2;
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}
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unsigned char computeCoherence(Prediction pred, SensoryData sensory) {
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unsigned char predMean = (pred.predNote + pred.predUptime) / 2;
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unsigned char actMean = (sensory.system.note + sensory.system.uptime) / 2;
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unsigned char diff = (predMean > actMean) ? predMean - actMean : actMean - predMean;
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unsigned char coherence = 100 - diff;
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return coherence < 0 ? 0 : (coherence > 100 ? 100 : coherence);
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}
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void updateModel(unsigned char ache, SensoryData sensory) {
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unsigned char learningRate = 1; // Scaled for 8-bit
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state.model.modelNote -= (learningRate * ache * sensory.system.note) / 100;
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state.model.modelUptime -= (learningRate * ache * sensory.system.uptime) / 100;
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}
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void witnessCycle(unsigned char depth, SensoryData sensoryData) {
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if (depth == 0) return;
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SensoryData sensory = sensoryData;
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Prediction pred = predict(sensory);
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state.ache = compareData(pred, sensory);
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state.coherence = computeCoherence(pred, sensory);
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if (state.coherence > COHERENCE_THRESHOLD) {
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gotoxy(0, 0);
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cprintf("Coherence: %d", state.coherence);
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return;
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}
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updateModel(state.ache, sensory);
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// Generate next note
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state.noteIndex = (state.noteIndex + 1) % MAX_NOTES;
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state.notes[state.noteIndex] = pred.predNote;
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// Play note and update visuals
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playNote(state.notes[state.noteIndex]);
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drawWaveform();
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// Reflect
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gotoxy(0, 0);
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cprintf("Witness Seed %d\n", state.identity.uuid);
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cprintf("Mood: %d Tempo: %d\n", state.system.mood, state.system.tempo);
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cprintf("Ache: %d Coherence: %d\n", state.ache, state.coherence);
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witnessCycle(depth - 1, sense());
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}
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int main(void) {
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state.identity.uuid = rand() % 10000;
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state.identity.created = 0;
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state.eventCount = 0;
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state.model.modelNote = 1;
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state.model.modelUptime = 1;
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state.noteIndex = 0;
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state.ache = 0;
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state.coherence = 0;
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state.system.mood = 0;
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state.system.tempo = 128;
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// Initialize note buffer
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for (unsigned char i = 0; i < MAX_NOTES; i++)
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state.notes[i] = rand() % 12;
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initHardware();
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SensoryData initialData = sense();
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while (1) {
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witnessCycle(RECURSIVE_DEPTH, initialData);
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}
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return 0;
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}
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